Python Tcp Server Accepting Connections And Broadcasting Commands
Solution 1:
Finally got it working! Much thanks to @Arman for pointing me in the right direction with the threading. I finally feel like I understand how everything is working!
Here is my complete Server & Client code. Hopefully this helps someone else with a master > client setup. The _broadcast() function is working as you will see it just broadcasts a static msg at the moment but that should be an easy update.
If anyone has any advice on code cleanup, python best practices using this code as the sample I would love to hear and learn more. Thanks again SE!
##Clientimport socket
import sys
import json
#vars
connected = False#connect to server
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect(('10.0.0.158',8888))
connected = Truewhile connected == True:
#wait for server commands to do things, now we will just display things
data = client_socket.recv(1024)
cmd = json.loads(data) #we now only expect json if(cmd['type'] == 'bet'):
bet = cmd['value']
print('betting is: '+bet)
elif (cmd['type'] == 'result'):
print('winner is: '+str(cmd['winner']))
print('payout is: '+str(cmd['payout']))
##Serverimport socket, time, sys
import threading
import pprint
TCP_IP = ''
TCP_PORT = 8888
BUFFER_SIZE = 1024
clientCount = 0classserver():
def__init__(self):
self.CLIENTS = []
defstartServer(self):
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((TCP_IP,TCP_PORT))
s.listen(10)
while1:
client_socket, addr = s.accept()
print ('Connected with ' + addr[0] + ':' + str(addr[1]))
global clientCount
clientCount = clientCount+1print (clientCount)
# register client
self.CLIENTS.append(client_socket)
threading.Thread(target=self.playerHandler, args=(client_socket,)).start()
s.close()
except socket.error as msg:
print ('Could Not Start Server Thread. Error Code : ') #+ str(msg[0]) + ' Message ' + msg[1]
sys.exit()
#client handler :one of these loops is running for each thread/player defplayerHandler(self, client_socket):
#send welcome msg to new client
client_socket.send(bytes('{"type": "bet","value": "1"}', 'UTF-8'))
while1:
data = client_socket.recv(BUFFER_SIZE)
ifnot data:
break#print ('Data : ' + repr(data) + "\n")#data = data.decode("UTF-8")# broadcastfor client in self.CLIENTS.values():
client.send(data)
# the connection is closed: unregister
self.CLIENTS.remove(client_socket)
#client_socket.close() #do we close the socket when the program ends? or for ea client thead?defbroadcast(self, message):
for c in self.CLIENTS:
c.send(message.encode("utf-8"))
def_broadcast(self):
for sock in self.CLIENTS:
try :
self._send(sock)
except socket.error:
sock.close() # closing the socket connection
self.CLIENTS.remove(sock) # removing the socket from the active connections listdef_send(self, sock):
# Packs the message with 4 leading bytes representing the message length#msg = struct.pack('>I', len(msg)) + msg# Sends the packed message
sock.send(bytes('{"type": "bet","value": "1"}', 'UTF-8'))
if __name__ == '__main__':
s = server() #create new server listening for connections
threading.Thread(target=s.startServer).start()
while1:
s._broadcast()
pprint.pprint(s.CLIENTS)
print(len(s.CLIENTS)) #print out the number of connected clients every 5s
time.sleep(5)
Solution 2:
I have a multithread
approach here :
s.listen(10)
while1:
client_socket, addr = s.accept()
print ('Connected with ' + addr[0] + ':' + str(addr[1]))
threading.Thread(target=self.handler, args=(client_socket, addr)).start()
defhandler(self, client_socket, addr):
while1:
data = client_socket.recv(BUFF)
print ('Data : ' + repr(data) + "\n")
data = data.decode("UTF-8")
I strongly recommend you two write a class for Server
and Client
, for each client create a Client object
and connect it to Server
, and store each connected Client (its socket and a name for example) to a dictionary as you did, then you want to broadcast a message you can go through all connected Clients in Server
and broadcast message you want like this:
defbroadcast(self, client_socket, message):
for c inself.clients:
c.send(message.encode("utf-8"))
Update
Because you have a thread
that runs main you need another thread
for running server , I suggest you write a start
method for server and call it in a thread
:
defstart(self):
# all server starts stuff comes here as define socket
self.s.listen(10)
while1:
client_socket, addr = self.s.accept()
print ('Connected with ' + addr[0] + ':' + str(addr[1]))
threading.Thread(target=self.handler, args=(client_socket, addr)).start()
now in main section or main file after create server object run the start thread :
a = server()
threading.Thread(target=a.start).start()
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